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First and third-person shooters that run in a tab with no launcher and no install. Impressive that they work at all; more impressive that they are good.
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Build ramps and walls while shooting, which is Fortnite's endgame extracted, simplified and handed over for free.
Team deathmatch with a built-in level editor, played mostly by people who memorised every map years ago.
Fast browser shooter with no account and no download: click, spawn, and get eliminated by somebody considerably better.
Halo-styled arena shooter running in WebGL, with vehicles, sniping and remarkably few visible compromises.
Top-down shooter with class loadouts and destructible cover, still busy years after everybody stopped writing about it.
Blocky arena shooter with skins, ranked play and lobbies that fill in under ten seconds at any hour.
Class-based arena shooter with grenades and blocky maps, running smoothly on a work laptop that struggles with spreadsheets.
Low-poly team shooter with tanks and jetpacks, free and playable the moment the page finishes loading.
Two-button duel on a rooftop where recoil, rather than aim, decides which of you falls off the building first.
Doom compiled to WebAssembly and running at full speed in a tab, which is either nostalgia or a small engineering miracle.
Superhot's trick in a browser: time only moves when you do, so every room becomes a slow-motion puzzle with guns.
Hero-shooter pacing in a browser tab, with abilities, a ranked ladder and matches short enough to fit a coffee break.
Low-poly military shooter with tanks, helicopters and a battle royale mode, all somehow inside a browser tab.
One button, one detour. Press it as often as you like.