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Point-and-click puzzle rooms and short adventure games where the entire mechanic is noticing something. Bring patience and a scratch pad.
12 sites
Minimalist colour puzzle rooms — yellow, blue, red — where every level teaches you a rule the game never states out loud.
A blog that has been finding the best browser escape and point-and-click games every week since 2005, and is still posting.
A few hundred browser escape rooms in one filtered shelf, all running in the tab with nothing to install and nothing to buy.
A daily firehose of new escape games from Japanese and indie developers, with walkthroughs in the comments for when you stall.
Home of the GROW games, where you choose an order for a handful of objects and then watch a tiny world assemble or fail.
Every point-and-click game indie developers have uploaded to itch, most playable in the tab, most made by exactly one person.
The review site that effectively invented walkthrough culture for escape games, with an archive going back nearly two decades.
A twenty-level escape game from 2001 that defined the whole genre several years before the genre had a name for itself.
Home of Submachine and Daymare Town, Mateusz Skutnik's sketched, wordless worlds built entirely out of corridors and quiet dread.
The Cube Escape series in full and free — bleak Dutch point-and-click rooms with a lake, a lot of birds and a plot you assemble sideways.
The first Samorost, free in the browser, a wordless point-and-click about a small gnome diverting a planet off a collision course.
A roguelike you escape by editing the JavaScript that builds each level, which is considerably more forgiving than it sounds.
One button, one detour. Press it as often as you like.