The whole directory
Across 91 categories. Filter by how long you have got, what mood you are in, and whether you are at a desk with people walking past.
1,306 sites · page 20 of 28
A Wikipedia article with every meaningful word blacked out; guess words to reveal them until you can name the subject.
Women's magazine parody with headlines observed so precisely that they read as criticism rather than jokes.
Wathan and Schoger's rules for making things look designed when you are not, in fact, a designer.
Reaction time, visual memory, number span and typing speed, each scored against everyone else who has taken it.
Builds a regular expression while explaining every token in a side panel and highlighting matches as you type. Ends a lot of guessing.
Leaves a trail of emoji behind your cursor. There is nothing more to it than that, and nothing more is needed.
Cuts the background out of a photo in about five seconds, stray hairs included. Free at web resolution, no account needed.
Finds your nearest free community workshop where volunteers help you fix the thing instead of replacing it. Thousands worldwide now.
Low-poly team shooter with tanks and jetpacks, free and playable the moment the page finishes loading.
Pixel American football hiding a full franchise manager behind six-second passing plays. Has ruined more workdays than it should have.
Eight and sixteen-bit console libraries running in the browser, organised by system, with save states that actually work.
Translations shown inside real bilingual sentences, so you can see which option a person would actually use.
Rhymes, near rhymes, synonyms and usage examples — quietly the best tool available to anyone writing anything.
A hundred yes-or-no questions about things you may have done, counted downward from 100. A student rite of passage since the 1980s.
The definitive index of American roadside oddities: the giant fibreglass animals, the museums devoted to exactly one thing.
Roguelike tower defence where you lay the map down as you go, and every tile placed narrows the next decision.
Two-button duel on a rooftop where recoil, rather than aim, decides which of you falls off the building first.
Sandwiches rotating slowly on a loop, under a tagline that reads simply, and accurately, that's it.
The percentage that launched a thousand arguments — the share of critics who were positive, which is not an average score.
Three colour fields flipping between red, green and blue as you move, a fixture of the useless-web canon and a strobe risk.
Run through a tunnel in space where the walls become the floor whenever you turn. An entire generation played this instead of maths.
Tells you the best three minutes to leave for the toilet during any film, and summarises exactly what you missed. Absurd, and it works.
The Cube Escape series in full and free — bleak Dutch point-and-click rooms with a lake, a lot of birds and a plot you assemble sideways.
Archive of notable animation cuts, tagged by the individual animator who drew them. Studying the craft one sequence at a time.
The first Samorost, free in the browser, a wordless point-and-click about a small gnome diverting a planet off a collision course.
Live cameras on pandas, penguins, apes and elephants, with keepers wandering into shot at feeding time and narrating as they go.
A falling-sand game with several hundred materials that all react properly, including a dozen ways to end the world by mistake.
Falling-sand physics with fire, water, plants and lava, plus a public gallery of what everybody else set alight.
Tetris where the blocks collapse into falling sand, so a line only clears when one colour touches both walls. Fiendish and lovely.
Daily gag strips about science, philosophy and human awfulness, each hiding an extra panel behind the red button.
Reverse image search tuned for illustration: hand it a cropped screenshot and it names the artist and the original post.
Conservation campaign for a cephalopod that lives in trees, used for over twenty years to teach children about checking sources.
Drag one slider from quantum foam to the cosmic web, with every object in between labelled at its true size.
Find one to twenty-five scattered across a grid, in order, against the clock. The standard peripheral-vision and attention drill.
Collaborative fiction dressed as containment paperwork for anomalous objects, written by thousands of people in one clinical deadpan.
Rough sketch in, finished image out, with the result following your actual lines rather than politely ignoring them.
Converts your scrolling into real distance and tells you what you have just passed — a giraffe, the Eiffel Tower, low Earth orbit.
Indexes only independent personal websites whose owners submitted them. No content farms, because there is nothing there to farm.
You are a colony ship AI choosing which disasters to absorb, and every run ends with a summary of how badly humanity settled.
Brown University's visual introduction to probability and statistics, one animated chapter per concept.
The original semantic-distance guessing game, noticeably harder than its descendants and considerably more humbling.
Word association against a machine: type anything semantically close to the target and the block clears. Tetris rules, meaning as the mechanic.
Raw Sentinel and Landsat imagery for anywhere on the planet, free, with band combinations that reveal crops, floods and old burn scars.
Recipes that explain the science first and then tell you what to do. The food-lab pieces are why it has the reputation it has.
Short visual explanations of statistics ideas — eigenvectors, conditional probability, Markov chains — all draggable.
Thousands of full-screen graphics experiments, each one a few hundred lines of maths you can read and edit live.
Drag the control points of a letter back into shape. Your score is how far off the real typeface you landed.
One piano, several people, one link — everybody's keys light up in a different colour and it descends into noise fast.
One button, one detour. Press it as often as you like.