About this tool
Score any address 0-100 for walking access to shops, parks, schools and transit using the Walk Score distance-decay model.
Scores a neighbourhood out of 100 for how much of daily life is reachable on foot, using the structure of the published Walk Score methodology: nine amenity categories weighted to a 15-point total, a distance decay that gives full marks inside a five-minute walk (about 400 m) and nothing beyond a thirty-minute walk (about 2,400 m), then pedestrian-friendliness penalties of up to 5% each for low intersection density and long blocks. Transit access is scored separately, because a bus stop you cannot rely on is not access.
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Category weights, the 15-point total and the published score bands, not an invented rating.
The weakest three categories are called out so you know what the address is actually missing.
Intersection density and block length change how far 400 m really gets you.
Five minutes, or roughly 400 m at a normal 4.8 km/h pace — that is the distance inside which amenities earn full marks in the Walk Score model. Value falls away with distance and reaches zero at about 2,400 m, a thirty-minute walk, which most people will not make routinely for an errand.
90 and above means daily errands do not require a car; 70 to 89 means most errands can be done on foot; 50 to 69 means some can; below 50 the neighbourhood is car-dependent. These are the published Walk Score bands. Scores above 90 usually need a genuine cluster of shops and cafés rather than one of each at the edge of the range.
Long blocks force detours, because you can only cross or change direction at a junction. The reference methodology deducts up to 5% for blocks averaging over 195 m and up to a further 5% where intersection density falls below 60 junctions per square kilometre. A cul-de-sac layout can put a shop 400 m away in a straight line but 1,200 m away on foot.
Not in the amenity score — transport is measured separately here, on the walk to the nearest usable stop and the gap between services. A stop five minutes away with a service every ten minutes scores full marks; a twenty-minute walk or an hourly service scores nothing, because neither supports spontaneous travel.