You are a colony ship AI choosing which disasters to absorb, and every run ends with a summary of how badly humanity settled.
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Seedship sits in Text Adventures under Play, and we have it filed as coffee break — five to fifteen minutes of proper attention. It reads as brainy and unsettling.
Interactive fiction, MUDs and choose-your-path stories. Some are forty years old and still better written than most things released this year.
Starts as one button beside a dying fire and quietly becomes something much larger. Best played without reading anything about it first.
Enormous free MUD with hundreds of areas and a browser client, so you can be killed by a wandering mob without installing anything.
Text MUD running continuously since 1997, with a player-run economy, real politics and a genuinely intimidating combat system.
Free MUD with multiclassing, a web client and a player base that has been levelling the same characters since the nineties.
Long branching novels where your stats matter and the prose does not embarrass itself; a good number play free in the browser.
Community-written choose-your-path stories with ratings, which is the only thing keeping the good ones above the fan fiction.
Ankh-Morpork rendered as a text world, with guilds, working shops and an obsessive attention to what Pratchett actually wrote.
London has been dragged underground by bats, and the writing is far better than that sentence suggests. Free, endless, faintly sinister.