Roll a rectangular block across floating tiles into a hole, with switches placed to force you to think in three dimensions.
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Bloxorz sits in Grid & Tile Puzzles under Play, and we have it filed as coffee break — five to fifteen minutes of proper attention. It reads as brainy and nostalgic.
Falling blocks, sliding tiles, merge mechanics and the whole lineage descending from a Soviet mainframe in 1984. Endlessly refined, never improved on.
The original tile-merging game, written in a weekend and responsible for an enormous amount of lost 2014.
Mahjong solitaire in a dozen layouts with no download and no account, exactly as it was on every family PC in 2004.
Falling blocks rotated onto a hexagon and sped up, which sounds like a novelty and turns out to be genuinely hard.
Turn any photograph into a jigsaw of up to three hundred pieces, then send the link to a relative who will finish it faster.
Multiplayer jigsaws where several people drag pieces around the same table at once, mostly getting in each other's way.
Bare-bones stacking practice with sprint, cheese race and replays, used by people who take block placement very seriously.
Proper Minesweeper with leaderboards, no-guess boards and enough statistics to prove you are worse at it than you thought.
Daily nonograms in every size from five squares to fifty, with a timer and no attempt whatsoever at decoration.