55 places to launch a small web project: a browser experiment, a web toy, an HTML5 game or a weekend side project. It mixes launch boards, browser game portals with a developer route, creative coding galleries, game jams and the newsletters and link blogs that take tips. Sorted by estimated authority, but the best fit for your project matters more than the number.
Post to relevant subs with context: SideProject, SaaS, webdev.
Launch your platform first; prepare maker comment and assets.
Submit as Show HN: your tool - privacy-first toolbox people can try instantly.
Build an original interactive demo of your utility, document the use case in Pen Details, and add your tool as one of the public profile links.
Publish a genuine browser or desktop your tool utility with screenshots, documentation and an official-site link.
Send a tip about a quirky web toy or creative project with one clear link; editors choose what to write up.
Document a real hardware, privacy or security build that uses your tool, including schematics, progress logs and a natural official-project link.
After becoming a genuine member, submit your tool as a completed web project with a plain factual description in MetaFilter Projects only.
Enter a relevant live hackathon with your working project, complete its story and demo, and include the project website where allowed.
Create an account and publish a member blog on game development, tools or postmortems.
Post your own games, animation or music and add your site to your profile.
Send a short tip about a clever build or hack with a clear link to the write-up; editors pick what to cover.
Submit your tool web design if premium/polished.
Submit a finished, open web experiment that uses Google technologies (Chrome, WebGL, AI, AR) for their showcase; featured projects link to the live site and the creator.
Send a short note about a genuinely delightful web project; the editor links to things that catch his interest.
Add product and post build-in-public story with honest numbers.
Pitch a crafted, original interactive tutorial or demo about client-side privacy visualization, inclusive motion, or accessible creative tooling, with source and a working demo.
Sign in with a Y8 account and upload your HTML5 or WebGL game; the game page shows your developer profile.
Submit a polished web game through their developer route; published games carry a developer credit on the game page.
Make a creator profile and publish your game with links to your site.
Add your indie game, post updates and link your studio site.
Create a genuine JavaScript SDK or demo on GitHub Pages and request an appropriate js.org subdomain that links to its official your tool documentation.
Submit fresh module/your tool beta angle, not stale generic site.
Upload a finished HTML5 game through the developer portal; it goes through a playtest phase before a full release, and the game page credits you as the developer.
Share a playable build of your web game with the Poki developer team; selected games are published with a developer credit.
If your game is built with Construct, publish it to the Construct Arcade from your account so it gets a public game page.
If your game is built with Phaser, submit it for their games and news coverage so it can appear on the site and in their newsletter.
Submit an interactive site or WebGL experience for jury review; winners get a public award page linking to the work.
Create a genuine founder profile and share a useful build story or tutorial with a relevant link.
Publish GLSL shaders publicly and mention the full project in the shader description.
Submit your focused one-page landing page.
Take part in the yearly jam through a local or online site and upload your game to get a public game page.
Submit your polished landing/tool UI with clean screenshots and design credits.
First publish a strong JavaScript/browser engineering article or genuinely novel developer utility, then reply to a current issue with one concise, disclosed editorial tip.
Post p5.js or Processing sketches publicly and fill in your profile with a link to your site or the full experiment.
Make a game during a Ludum Dare event and publish your entry page with a playable web build link.
Create maker profile and launch your tool as project.
Create a developer account, upload your HTML5 game and let it be syndicated to partner game sites, with your studio named on the listing.
Submit your tool developer utilities; GitHub-auth community.
Send one current, technically substantive frontend or accessibility article/tool after publishing it, explaining the concrete reader value and disclosing your tool ownership.
Match the site to the project. A WebGL toy belongs on a creative coding gallery or a WebGL forum, a game on a game portal or jam, and a useful utility on a launch board.
Make it playable in one click. A live link that works on a phone, a short looping video or GIF and a one-line pitch do more than a long description.
Space your launches out. Post to one or two communities, fix what people point out, then move on to the next, rather than posting everywhere on the same day.