Preview data: all rankings, scores, votes, refresh labels, methodology, testing and editorial-process statements in Top 49 are illustrative demo content, not live measurements or documented reviews.
Video Games · refreshed quarterly
What actually earned its Game of the Year conversation, decade to date
This is a live, ongoing list covering only games released from 2020 onward, rescored as the decade continues. A few entries here are still picking up new expansions and updates, so positions can move more than almost anywhere else on Top 49. Remakes and remasters are eligible, but only judged on what the new release actually changed, not borrowed credit from the original.
The top three
Larian Studios · 2023
Larian built a tabletop-faithful RPG where nearly every object in the world can be interacted with, climbed on, or set on fire, and somehow shipped it with a completion rate and voice-acting budget nobody thought a game this reactive could afford.
Nintendo · 2023
Nintendo took Breath of the Wild’s open world and added Ultrahand, a building system so open-ended that players started constructing functional vehicles the design team never explicitly planned for.
Team Asobi · 2024
Team Asobi built a platformer explicitly as a love letter to PlayStation’s own history, and the sheer craft of its level design earned Game of the Year honors in a field stacked with far bigger, more expensive productions.
Full ranking
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Showing 1–12 of 15 ranked entries.
Larian Studios · 2023
Larian built a tabletop-faithful RPG where nearly every object in the world can be interacted with, climbed on, or set on fire, and somehow shipped it with a completion rate and voice-acting budget nobody thought a game this reactive could afford.
Widely credited with resetting player expectations for how reactive a big-budget RPG can actually be.
Nintendo · 2023
Nintendo took Breath of the Wild’s open world and added Ultrahand, a building system so open-ended that players started constructing functional vehicles the design team never explicitly planned for.
Team Asobi · 2024
Team Asobi built a platformer explicitly as a love letter to PlayStation’s own history, and the sheer craft of its level design earned Game of the Year honors in a field stacked with far bigger, more expensive productions.
Beat several vastly bigger-budget titles to Game of the Year at The Game Awards 2024, a rare win for a pure platformer.
Santa Monica Studio · 2022
Santa Monica Studio closed out Kratos’s Norse saga by finally letting the character’s guilt and fatherhood arc pay off, staging boss fights that treat mythological stakes as genuine emotional stakes rather than spectacle alone.
Supergiant Games · 2020
Supergiant solved the roguelike genre’s oldest problem — repetitive dialogue on every failed run — by making death itself the plot, with new conversations unlocking every time Zagreus fails to escape the underworld.
Capcom · 2023
Capcom remade a genre-defining 2005 original without simply modernizing the graphics, rebalancing pacing and combat enough that longtime fans and total newcomers came away equally convinced it was the definitive version.
Arrowhead Game Studios · 2024
Arrowhead built a satirical, propaganda-soaked co-op shooter where friendly fire is a genuine constant threat, and the game’s deadpan commitment to its own fascist-satire bit turned out to be the funniest thing about it.
Square Enix · 2024
Square Enix expanded roughly a third of the original 1997 game into a full-length open-world entry, betting that fans would rather spend forty hours in Midgar’s aftermath than rush toward a familiar ending.
Studio Zero · 2024
The Persona team built an entirely new fantasy IP from scratch and transplanted their social-link, calendar-based structure into a world explicitly built to interrogate its own political prejudice.
Remedy Entertainment · 2023
Remedy built a dual-protagonist survival horror game that mixes live-action footage with in-engine cutscenes, treating the boundary between fiction and reality as the actual subject rather than just a framing device.
Hazelight Studios · 2021
Fares built a co-op-only game with no single-player mode at all, and every level swaps genre entirely — platformer, twin-stick shooter, racing game — forcing two players to actually keep talking to each other the whole way through.
LocalThunk · 2024
A solo developer working under a pseudonym built a poker-scored roguelike deckbuilder so mechanically tight that it became one of the best-reviewed games of 2024 with a fraction of any major studio’s budget.
Built and coded by a single anonymous developer, then published by a small team — a genuine outlier next to every other game on this list.
How this list is scored
Decade-scoped and live: this list will keep changing as the 2020s continue, and major post-launch updates are factored back into a title’s score at each quarterly review.
Questions
It is scored on its current, patched state, with the rocky launch recorded directly in the entry rather than hidden. The 2023 expansion and 2.0 update earned back enough quality to justify inclusion.
No, though it is noted as a genuine access consideration in the write-up. The design achievement of building a game with zero single-player compromise is scored on its own considerable merits.
Design and mechanical polish are scored on execution, not budget. A tightly designed solo-developer project can and does outscore a bigger production with a less focused core loop.
Quarterly — this list moves the fastest of any in the Video Games category, since a single major release can realistically crack the top five within one edition.
Keep going
Four decades of design ambition, judged against what actually shipped
Direction, ambition and consistency, judged across full runs
What actually earned its Game of the Year conversation, decade to date
Top 49 rankings are editorial. Scores are produced from the published criteria on each list and are refreshed on the cadence stated there. Figures shown across this section are curated demonstration data.