Preview data: all rankings, scores, votes, refresh labels, methodology, testing and editorial-process statements in Top 49 are illustrative demo content, not live measurements or documented reviews.
Video Games · refreshed quarterly
What actually earned its Game of the Year conversation, decade to date
This is a live, ongoing list covering only games released from 2020 onward, rescored as the decade continues. A few entries here are still picking up new expansions and updates, so positions can move more than almost anywhere else on Top 49. Remakes and remasters are eligible, but only judged on what the new release actually changed, not borrowed credit from the original.
The top three
Larian Studios · 2023
Larian built a tabletop-faithful RPG where nearly every object in the world can be interacted with, climbed on, or set on fire, and somehow shipped it with a completion rate and voice-acting budget nobody thought a game this reactive could afford.
Nintendo · 2023
Nintendo took Breath of the Wild’s open world and added Ultrahand, a building system so open-ended that players started constructing functional vehicles the design team never explicitly planned for.
Team Asobi · 2024
Team Asobi built a platformer explicitly as a love letter to PlayStation’s own history, and the sheer craft of its level design earned Game of the Year honors in a field stacked with far bigger, more expensive productions.
Full ranking
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Showing 13–15 of 15 ranked entries.
Hazelight Studios · 2025
Fares followed It Takes Two with another two-player-only game, this time splitting the story between sci-fi and fantasy genres simultaneously and swapping mechanics scene to scene faster than most single games manage in a whole campaign.
ZA/UM · 2021
ZA/UM built an RPG with no combat at all — every conflict resolves through a dice-rolled skill check against your own fractured psyche, voiced as a chorus of competing internal thoughts arguing about who you used to be.
CD Projekt Red · 2020
CD Projekt Red shipped a broken, bug-riddled launch that nearly sank the studio’s reputation, then spent three years and a full expansion rebuilding the game into something close to the vision originally promised.
Was pulled from the PlayStation Store for months after its disastrous 2020 launch — a rare, drastic step for a major platform holder.
How this list is scored
Decade-scoped and live: this list will keep changing as the 2020s continue, and major post-launch updates are factored back into a title’s score at each quarterly review.
Questions
It is scored on its current, patched state, with the rocky launch recorded directly in the entry rather than hidden. The 2023 expansion and 2.0 update earned back enough quality to justify inclusion.
No, though it is noted as a genuine access consideration in the write-up. The design achievement of building a game with zero single-player compromise is scored on its own considerable merits.
Design and mechanical polish are scored on execution, not budget. A tightly designed solo-developer project can and does outscore a bigger production with a less focused core loop.
Quarterly — this list moves the fastest of any in the Video Games category, since a single major release can realistically crack the top five within one edition.
Keep going
Four decades of design ambition, judged against what actually shipped
Direction, ambition and consistency, judged across full runs
What actually earned its Game of the Year conversation, decade to date
Top 49 rankings are editorial. Scores are produced from the published criteria on each list and are refreshed on the cadence stated there. Figures shown across this section are curated demonstration data.