Preview data: all rankings, scores, votes, refresh labels, methodology, testing and editorial-process statements in Top 49 are illustrative demo content, not live measurements or documented reviews.
#12 in Video Games of All Time
of 19 ranked entries
Mojang · 2011
Persson built a block-based sandbox with almost no explicit goals and let millions of players supply their own — the closest the medium has come to giving players a blank canvas instead of a designed experience. Recorded specifics: released 2011, developer Mojang, genre Sandbox. Panel highlighted the best-selling video game of all time across all platforms, a creative sandbox with functionally limitless emergent possibility and massive ongoing modding and education-sector adoption. The reservation on record is the lack of explicit direction can leave new players unsure what to do.
Score breakdown
Each criterion is scored independently, then combined using the weights published on Video Games of All Time.
“Passed 300 million copies sold across all platforms, making it comfortably the best-selling video game ever made.”
— Top 49, on Video Games of All Time
On the record
| Released | 2011 |
|---|---|
| Developer | Mojang |
| Genre | Sandbox |
| Rating | 9.1 |
Panel verdict
What it gets right
Where it gives ground
1 appearance
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CD Projekt Red · 2015
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Nintendo solved the 3D camera problem that had stumped the entire industry by building the camera as a controllable character in its own right, and the analog-stick movement it introduced is still the template every 3D platformer uses.
FromSoftware · 2011
Miyazaki built a difficulty curve with almost no hand-holding and let environmental storytelling — item descriptions, ruined architecture — carry the entire plot, spawning a subgenre now simply called "soulslike."
Top 49 rankings are editorial. Scores are produced from the published criteria on each list and are refreshed on the cadence stated there. Figures shown across this section are curated demonstration data.