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#15 in Anime Series
of 18 ranked entries
Hiroyuki Imaishi · Gainax · 2007
Imaishi built a mecha show that escalates its own absurdity every few episodes on purpose, turning "believe in yourself" into a literal galaxy-scale weapon, and somehow earns the sincerity underneath all the maximalism. Recorded specifics: premiered 2007, director Hiroyuki Imaishi, studio Gainax. Panel highlighted escalation used as a genuine structural principle, not just spectacle, a tonal shift midway through that deepens rather than derails the story and among the most purely entertaining mecha shows ever produced. The reservation on record is the deliberately over-the-top style is a hard sell for viewers wanting restraint.
Score breakdown
Each criterion is scored independently, then combined using the weights published on Anime Series.
On the record
| Premiered | 2007 |
|---|---|
| Director | Hiroyuki Imaishi |
| Studio | Gainax |
| Rating | 8.9 |
Panel verdict
What it gets right
Where it gives ground
1 appearance
From the same list
Yasuhiro Irie · Bones · 2009–2010
Irie’s adaptation finally followed Hiromu Arakawa’s manga to its actual ending, and the alchemy-as-physics magic system remains the most internally consistent power structure in the medium — every trade genuinely costs something.
Shinichirō Watanabe · Sunrise · 1998
Watanabe scored a space-bounty-hunter show like a jazz session and let episodes shift genre week to week — noir one episode, slapstick the next — without the tonal whiplash ever breaking the show’s underlying melancholy.
Hideaki Anno · Gainax · 1995–1996
Anno filtered his own depression directly into a mecha show and then, with the budget running out, ended the TV series inside its characters’ own heads rather than the battlefield — a choice that still divides audiences three decades later.
Tetsurō Araki → Yuichiro Hayashi · Wit Studio/MAPPA · 2013–2023
Isayama’s premise — humanity penned behind walls by giants — kept escalating its own political scope for a full decade, and the anime adaptation matched that ambition with some of the most kinetic 3D-maneuver combat animation the medium has produced.
Hiroshi Kōjina · Madhouse · 2011–2014
Togashi built a power system, Nen, with rules so rigorous that entire arcs function as extended logic puzzles, and the Chimera Ant arc alone reroutes an adventure shonen into a genuinely unsettling meditation on parenthood and monstrosity.
Tetsurō Araki · Madhouse · 2006–2007
Araki turned a supernatural murder weapon into an elaborate cat-and-mouse chess match, and the extended verbal duels between Light and L generate more tension than the show’s premise has any right to produce.
Hiroshi Hamasaki · White Fox · 2011
A slow, comedic first half about a self-styled mad scientist and a microwave time machine pivots hard into genuine tragedy once the stakes become real, and the show earns every bit of that tonal whiplash by the finale.
Konosuke Uda · Toei Animation · Since 1999
Oda has been building one continuous world for over a thousand episodes, and the show’s much-mocked padding arcs increasingly read as patience rewarded once a long-planted reveal finally lands two hundred episodes later.
Top 49 rankings are editorial. Scores are produced from the published criteria on each list and are refreshed on the cadence stated there. Figures shown across this section are curated demonstration data.